This is like a menu bar, except clicking it will alter the contents of the Tab Contents until another tab is selected. It allows like functions to be grouped together and accessible. This bar can be edited using the Menu Editor At the right end is a button to open or switch to Modeler.
This area is determined by the Tab selected in the Tabs area. It is made up of toggles, buttons and drop down selection buttons, which can be edited using the Menu Editor.
This consists of 3 drop down selection buttons and the viewport navigation controls.
- View - The view the below viewport represents. This can be one of
- Front (Shift+1 on the keyboard)
- Top (2)
- Right (3)
- Back (1)
- Bottom (Shift+2)
- Left (Shift+3)
- Viewport Type - This controls the maximum amount of detail drawn in the viewport, overriding the meshes' own settings from the Scene Editor. One of
- Bounding Box
- Front Face Wireframe
- Shaded Solid
- Textured Shaded Solid
- Textured Shaded Solid Wireframe
- Viewport toggles/controls
- Bone Weight Shade
- Bone X-ray
- Centre current item
- Set View Position/Rotation/Scale
- Reset View Position/Rotation/Scale
- DOF/Motion Blur Preview
- Viewport Navigation
- Crosshairs - Center current item in the view (does nothing if the view is from the Light or Camera). This is a toggle, so if you have it on and select another item, the view will move to centre that item in the viewport.
- Position - (Alt+Shift+LMB is pan in the X-Z plane, Alt+Shift+RMB is move in the Y axis). This is disabled if Center current item is on.
- Rotation - (Alt+LMB is rotate around the Heading/Pitch of the center of interest, Alt+RMB is rotate around the Bank of the view). This is disabled if the view is a 2d view or an orthagonal view like Top.
- Zoom - (Alt+Ctrl+LMB) Zoom in and out of the viewport.
- Maximise viewport - If the main viewport is split into 2 or more, you can use this to switch a particular viewport to being the main view.
In this area you can enter a numeric value for a lot of the tools used in LW to give more accuracy. Down the side are listed up to 3 toggleable buttons which correspond to a tool's settings. For example, for the Move Tool you would have X,Y,Z and for rotate H,P and B. When they are enabled, they are white with black letters, and you can use the tool in that direction. When disabled they are grey with a coloured letter usually red, green and blue in that order, and you will be unable to move the tool in that direction. To enable/disable them, just left-click on them.
Next to them are the values of the setting. You can left click on them, or press 'n' to highlight the first to be change. You can cycle through them using tab, to highlight the next one, or 'Return' to enter the last value and return to the main interface.
Beneath them is listed the current Grid size.
Timeline and Dopetrack
At either end of the Timeline are the values which can be changed to set how much of the animation you want to see or work on. These are in frames. Between them is the Timeline. You can click within the timeline and the Time Slider will jump to that frame, or you can LMB drag on the Time Slider to scan backwards and forwards along the Timeline. Keyframes for the last selected item are indicated as yellow lines at the key they are on. Above the timeline is a thick bar, which when clicked on, opens the Dope Track. You can also Alt-LMB drag to slide the range of the Timeline, much as you would in the view.
The top line of this area is a help line, informing you how to use the current tool or giving you information.
The second line consists of a box which tells you how many items are selected, the Current Item, which you can click and pull down to select an item from a list, and a button which brings up the List Manager.
Finally the bottom line consists of the Edit Mode buttons, 4 buttons to change which item type you can select (you can only select one item type at a time in Layout). One of Objects (meshes and nulls), Bones, Lights and Cameras. To the left of those is a button to bring up the Item Properties Panel for the item type.
This consists of the Auto Key toggle (Shift+F1), which when on will automatically create a key on the items selected when they are altered using a tool in layout. What channels of those items are keyed depend on settings in the Options Panel
On top are buttons as follows.
- Rewind to start of timeline
- Go back to previous Keyframe
- Go back one frame
- Go forward one frame
- Go to next Keyframe
- Go to end of timeline.
Below that is the Preview drop down menu, and three buttons as follows.
- Play backwards
- Play forwards